Tag Archives: app
Senior Analyst – Mobile Games About Games2win: Games2win is one of the largest casual gaming companies with over 51 million mobile game downloads. We own over 700 proprietary games and have an extremely strong DAU and MAU online and mobile … Continue reading
What do you need to do? (Role and Responsibilities)
Responsible for implementing new functionality and managing the existing apps we operate. These include, but are not limited to, www.games2win.com, www.gangofgamers.com, www.appucino.com and www.chimpoo.com. Continue reading
Product Managers – Mobile Games About Games2win: Games2win is one of the largest casual gaming companies in the world and features in the top gaming properties of the world (USA and the World, as per comScore reports). We own … Continue reading
Games2win is here with yet another chart-buster on iTunes Store! This time it’s a Cricket game called Power Cricket T20! Power Cricket T20 on iTunes Store It’s also the #1 game app and #2 free app on India iTunes Store!
Why building a robust mobile consumer network takes precedence over earning advertising revenues When our Parking Frenzy app became the No.1 app in most of the leading countries in the world (such as the USA/UK etc), the rub off (increased … Continue reading
How Games2win managed 10+ million downloads of its #1 Game App ‘Parking Frenzy’ without spending any money on advertising
Over the weekend, Games2win’s Parking Frenzy finally breached a magical 10 million-download mark (total across Android and iTunes platforms). Games2win’s Parking Frenzy 2.0 with 10 million downloads Games2win achieved this feat without any investments (0.00 dollars) in advertising, marketing or … Continue reading
What are the metrics under the hood of a No. 1 iTunes App?
How many downloads are needed? What are the DAUs (Daily Active Users) required? What happens in different App markets globally? What are the tipping points?
What does it take to be No.1?
These are regular questions than haunt most Games and App developers. Unfortunately, as Game developers ourselves, in search of these answers, we did not find transparent, honest and reliable metrics that gave us a clear perspective on these important questions.