Position: 3D Generalist

Based in: Mumbai

Reporting toArt Director

Experience required:  2 to 4 years of relevant work experience

 What do you need to do? (Role and Responsibilities)

  • Creating high quality optimized 3D assets including characters, backgrounds and props for mobile games.
  • Experience working with Unity/and or game engine and implementing 3D work into engine.
  • Work in a variety of artistic styles ranging from realistic to stylized and cartoony.
  • Passion and enthusiasm for Mobile games.

Who could you be? Background and Experience:

  • A minimum of 2 years’ experience as an Environment / Props artist in mobile game development
  • Exceptional understanding of next gen asset creation workflows with the ability to modify and improve them
  • Must be proficient with Maya, Unity and Photoshop.
  • Experience with the process of making normal maps (transferring the high-poly sculpted detail on low-poly game objects).
  • Ability to manage multiple projects, set priorities and meet deadlines.
  • Understanding of both high-poly and low-poly modeling of 3D characters for mobile games
  • Candidate should have worked on projects for both iOS and Android mobile platforms.
  • Candidate should know how to optimize artworks for all mobile platforms.
  • Along with 3D art, the candidate should also have the ability to integrate the 3D files into Unity and tweak them as per the game requirements.
  • Candidate will be constantly interacting with the development team, product managers and testing team, therefore the candidate should have good communication skills.
  • Proactiveness and commitment are of utmost importance.
  • Experience in some or all of the following will be an added advantage:
    • Making Terrains using Unity 3D
    • Knowledge of lighting and shaders in Unity 3D.
    • Know-how of basic Unity scripting and the build creation process.

Educational Qualification:

  • Graduate from a reputed institute
  • Candidates with an Art school background would be preferred

 Next Steps:

If this opportunity excites you then send us answers to the below assignment at hr@games2win.com along with your CV, etc.


  • Follow the steps below:
    • Download the 3D-model of Aston Martin DB11 from this link
    • Model the dashboard view of the Aston Martin DB11 Car as per the wireframe and image references given.
    • Poly-count of the dashboard view should be within 1500 tris.
    • Interior should be separate from exterior but properly snapped
    • Steering and Back-view mirror should be separate.
    • Size of texture map should 512×512
    • Use only two materials:
      • Diffuse material =1
      • Reflective material =1
    • Submit the assignment in FBX format with texture files.
  • This assignment will be used in our projects, only if candidate gets hired at Games2win.

Best of Luck!