Cricket Games Designer

What do you need to do? (Role and Responsibilities)

  • Work closely with the head of product – the CEO in conceiving and creating cricket game ideas. Having a deep knowledge of Cricket is a must.
  • Be able to design in-depth and structured Game Design Documents using the best practices available in the industry. Provide with ample and correct references/guidelines in the document for the art and development teams. Constantly update oneself and the game design/product teams with new innovations in game design practices.
  • Work with the promotions and analytics team in understanding the game update cycle and requirements.
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Talent Acquisition Head

What will you need to do? (Role and Responsibilities)

  • Coordinate with hiring managers to identify staffing needs
  • Spend time understanding the position and the niche skills required
  • Determine the selection criteria
  • Source potential candidates through online channels (e.g. social platforms and professional networks) and personal networks
  • Plan interview and selection procedures, including screening calls, assessments and in person interviews
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3D Character Artist

What do you need to do? (Role and Responsibilities)

  • Creating high quality optimized 3D assets including characters and props for mobile games, using Maya and PhotoShop.
  • Integrate the 3D assets into Unity3d and tweak them as per the game requirements.
  • Work with fellow artists and engineers to solve any quality/performance
  • Create art in a variety of artistic styles, ranging from realistic to stylized to cartoon.
  • Manage multiple projects, set priorities and meet deadlines.
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3D Animator & Rigger

What do you need to do? (Role and Responsibilities)

  • Rig and animate 3d models for in-game and cinematic purposes, using Maya or equivalent 3D programs.
  • Integrate and clean animations from motion-capture data.
  • Integrate and implement the animations into Unity3d and tweak them as per the game requirements.
  • Work with fellow artists and engineers to solve any quality/performance
  • Manage multiple projects, set priorities and meet deadlines.
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Mobile Game Producer

What will you need to do? (Role and Responsibilities)

  • Work with the Product Managers’ to define the game pipeline for the year
  • Assist Product Managers to document the requirements for each release
  • Work with the Delivery Head to ensure each game project has a plan in place so that tasks for engineers, testers, artists, analysts, marketers, are understood by them and they have a clear roadmap
  • Provide each stakeholder with all the data they require. e.g. Game Design Documents for engineers, Style Guides for artists, Communication guys for Marketing teams, etc.
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Senior Graphic Artist

What do you need to do? (Role and Responsibilities)

  • Conceptualize varied art styles for our mobile games
  •  Research, reference and then develop the overall look or style of our games
  •  Work closely with the product managers, developers and game designers to understand the art production requirement and timelines
  • Constantly play and benchmark top games for inspiration and understanding of best practices used in the gaming domain
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Senior Unity Programmer

 What do you need to do? (Role and Responsibilities)

  • Understand GDDs of games to be developed, discuss the requirements with producers and artists, and plan the development with your team and technical lead.
  • Take ownership of delivering a game from start to finish, coordinating with art, design and QA teams, up until publishing of the game.
  • Prototype game concepts rapidly.
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Technical Lead – Unity

What do you need to do?(Role and Responsibilities)

  • Be the tech lead for all game projects in Unity.
  • Prototype and / or architect game concepts that can be followed-through by game teams.
  • Troubleshoot issues that the various game teams are facing with Unity games. These include solving game-related bugs,issues with ad SDKs, leaderboard APIs and any device specific issues that may crop-up.
  • Review game code from team and from partners to ensure they adhere to standards, and are coded well.
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Digital Media Sales Manager

 What do you need to do? (Role and Responsibilities)
To represent and sell our digital inventory comprising:

  • In-game video and banners across all our mobile games (100 million monthly impressions)
  • Acquire Sponsorships, branding deals leveraging our games and digital assets.
  • Understand, optimize and package our ads and content inventory.
  • Work with ad agencies, internal sales team and direct customers to run successful, measurable campaigns.
  • Create a very aggressive ‘outreach’ program that will pitch our network to advertisers, brands, agencies and intermediaries for direct sales.
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Test Engineer

What do you need to do? (Role and Responsibilities)

  • Understand project requirements.
  • Setting up of test environments, designing test plans, developing test cases/scenarios/usage cases, and executing these cases.
  • Providing feedback on usability and serviceability, trace the result to quality risk and report it to concerned people.
  • Conduct the Testing including Sanity, functional & Regression & Execute the Test cases.
  • Work with development team to identify and capture test cases, ensure version management.
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Creative Story Script Writer

What do you need to do? (Role and Responsibilities)
Our Story based games such as Friends Forever Stories; Friends Forever Indian stories are amongst the top ranked games in the world. We need a strong, imaginative, compelling story script writer who can:

  • Write immersive and engaging stories involving interesting plots, characters and themes for our games (typically 30-35,000 words)
  • Must be contemporary and in sync with the new teen, millennial dominated world of mobile entertainment. Our stories are read by tween and teen users all over the world.
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Senior 3D Artist – Generalist

What do you need to do? (Role and Responsibilities)

  • You need to be a 3D generalist responsible for creating environment, props, characters and animations for 3D mobile games.
  • You will be responsible for planning 3D game pipelines, especially in Unity.
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